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Helix (video game)

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Helix
Developer(s)Ghostfire Games
Platform(s)Wii (WiiWare)
Release
  • NA: August 25, 2008
  • EU: September 26, 2008
Genre(s)Music video game
Mode(s)Single player, multiplayer

Helix is a music video game for WiiWare by Ghostfire Games for 1000 Nintendo Points. The objective of the game is to accurately copy gestures with the Wii Remote to the beat of the music. The game encourages players to use two Wii Remotes to play,[1] and features 26 music tracks from independent musicians.[2]

Helix was released on August 25, 2008 in North America[3] and on September 26, 2008 in Europe.

Gameplay

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The player is required to copy the arm motions of a robot that dances on screen using their Wii Remotes. The player is first shown the motion, and then must perform it afterward, similar to the game simon says. A "Rhythm Track" scrolls across the top of the screen, indicating to the player when it is time for to do the motion.

When the robot does a move, a "Move Bar" appears on the Rhythm Track. The Move Bar starts traveling left on the Rhythm Track after it appears. The player must then time their motion so that it is halfway completed by the time the center of the Move Bar passes by the halfway mark of the Rhythm Track. Once completing the motion, if the Move Bar turns green, the player has performed the gesture correctly, if it turns red, the move was performed incorrectly. In addition, like other music games, Helix also features a gauge that fills up with every successful move, and depletes with every failed move.[4]

Development

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Helix was designed with as "a video game that happens to burn calories as a side benefit". In order to keep the game under the 40mb size limit imposed by Nintendo, the developers used various technologies such as music visualization instead of custom animation, and used audio compression to fit the 26 songs into the game.[5]

Reception

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Helix received an 8.0 out of 10 from WiiWare World, saying "as it is, Helix is a refreshing entry into the rhythm action genre and, without a doubt, one of the more worthwhile additions to WiiWare. If you weren't a fan of such titles before then we don't expect you to be won over by it, but if you enjoy a fun game that tries something different (and succeeds) then we can heartily recommend Helix to you. It is definitely worth the asking price."[6]

GameFocus were also positive, scoring Helix an 85/100, the reviewer noting "I was blown away by the unique gameplay and simple concept behind the game, which makes this one of the best Wii and downloadable games this year. If you enjoy rhythm games this one will be one of your favorites."[7]

In contrast, IGN gave the game 4.3/10, citing "shallow" motion controls and "blah" visuals, and showing little fondness for the game's techno soundtrack.[8]

GamingTarget did two reviews of the title due to opposing views by their writers. One reviewer found fault with "the lack of precise movement, uneven challenge, and uninspired music selection" of the game,[9] while the other felt that Ghostfire made "a fun, but bare-bones package" and called for a more fleshed-out edition.[10]

References

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  1. ^ Helix - FAQs
  2. ^ Helix - Track List
  3. ^ USA WiiWare Update: Helix
  4. ^ Video of Helix Producer Describing Helix
  5. ^ Ghostfire Games Interview - Helix
  6. ^ WiiWare World Helix Review
  7. ^ GameFocus Archived 2011-07-06 at the Wayback Machine
  8. ^ Hatfield, Daemon (2008-09-28). "IGN: Helix Review". web.archive.org. Archived from the original on 2008-08-31. Retrieved 2024-05-01.
  9. ^ "David Taylor's GamingTarget Review". www.gamingtarget.com. 2008-09-04. Retrieved 2024-05-01.
  10. ^ "Patrick Mulhern's GamingTarget Review". www.gamingtarget.com. 2008-09-04. Retrieved 2024-05-01.
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